One of the new and cool things about this game is that it allows LAN play using the Nintendo GameCube broadband adapter. The other 13 may be unlocked by successfully completing races and completing the game. Of 21 karts available in all, only eight are available from the start. Although this, there are exceptions to this, such as the Barrel Train and Boo Pipes. Middleweight karts' performance are well-balanced, but they cannot hold heavy characters. On the other hand, heavyweight karts usually have high top speeds, can knock around many smaller karts, but they have poor acceleration, steering, off-road handling, and can only be used if there is at least one heavy character. Generally, lightweight karts have good acceleration and handling, and are easily able to get across rough terrain, but have low top speeds, can be knocked around by larger karts, and can only hold light characters. The game includes 21 karts to choose from. Classic Mario series characters, including Donkey Kong Jr., can be seen in the crowds around Waluigi Stadium. Piantas and Nokis from Super Mario Sunshine also cheer players on in courses, such as Peach Beach and Daisy Cruiser, and form much of the crowd at victory ceremonies (held at Peach Beach). Toadsworth drives the winners of a cup during the victory celebration. Shy Guys, Piranha Plants, Goombas, and Wigglers are also present in the game also, and take part as obstacles for the driver to avoid. Lakitu reprises his role as the racetrack keeper, starting the race with a 3-2-1 coutdown, telling players when they complete a lap, warning them when they are going the wrong way, and returning drivers to the racetrack when they fall into hazardous areas. The other game uses only the bob-omb weapon, and uses a trade-off point system that requires the players to succeed in attacks, while also avoiding those directed at them.Īside from the many drivers available (noticing that this was the first game with more than 8 opponents and 8 teams), many other Nintendo characters play smaller roles in the game. One involves capturing a Shine Sprite and maintaining possession of it for a set time period. In addition to the balloon-popping game, which has been the standard Mario Kart battle game, two new battle systems are included. As in previous installments, the battle arenas are enclosed, with varying architecture and a constant arsenal. This installment also features multiplayer battle modes. Also, this is the first game in the Mario Kart series that makes players drop their items when hit with a weapon. An example is that the players cannot hold items behind themselves, and it is therefore harder to block an incoming shell, as a player cannot hold a banana peel or shell behind them. The gameplay in this is quite different than that of the other Mario Kart games. Each track is also playable in " Mirror Mode," where the tracks are mirrored however, Mirror Mode is only available for 150cc. Five different cup races are available, one of which is the All Cup Tour, featuring all sixteen tracks. Double Dash features many new things that its predecessors did not have, the most noticeable one being that each kart carries two riders a Driver and an Item Thrower. The player's character choice affects which karts can be ridden and driven and which Special Items they receive. Player(s) choose from a cast of Nintendo characters who are divided into light, middle, or heavy weight classes.
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